πŸ“ˆ VALUE
🧭 A GEMEPIC TIMELINE

THE JOURNEY
OF GAMING

From a 1947 oscilloscope to the games on the way: 232 milestones across 33 eras.

THE 50s & BEFORE

Before arcades or home consoles existed, electronic games came out of laboratories and universities, and which one counts as the very first depends on how strictly you define a video game. The story of the 50s & before β†’

1951APR πŸ•Ή GAME

Bouncing ball program appears

MIT's Whirlwind I computer showed a bouncing-ball physics demo at a public open house in April 1951. It started as a display demo and was only later turned into a simple game. [1][2]

1952 πŸ•Ή GAME

Christopher Strachey programs Checkers

Strachey's Checkers brought a classic board game to a computer and was one of the first software games with a cathode-ray tube display. [1]

1952 πŸ•Ή GAME

Stanley Gill makes Sheep and Gates

Gill's Sheep and Gates was among the first games written as software and played on a cathode-ray tube display. [1]

1952 🌍 CULTURE

Games become a research tool

Research institutions built games, many of them adapted from board games, as a way to study programming and computer algorithms as well as how people interact with machines. [1]

THE 60s

During the 1960s, computer games moved beyond pure research and into the hands of students and hobbyist programmers. The story of the 60s β†’

1966 πŸ–₯ HARDWARE

Ralph Baer starts the home console

While at Sanders Associates in 1966, Ralph Baer began building a game system that played on a television. His small team had the Brown Box prototype by 1968, and Magnavox later turned it into the Odyssey [1].

THE 70s

When the 1970s began, video games were mostly novelties. The story of the 70s β†’

1971 🏒 INDUSTRY

First commercial video games go on sale

Nutting Associates released Computer Space and Mini-Computer Applications released Galaxy Game, starting the commercial video game business [1].

1972 πŸ–₯ HARDWARE

Magnavox Odyssey home console released

Magnavox released the Odyssey home console, which helped make 1972 a landmark year for the industry alongside Pong [1].

1973 🌍 CULTURE

Pong-style craze sparks first video game fad

Pong imitations swept arcades in the United States and Japan, and the craze reached the United Kingdom too. It was the first fad the medium had ever seen [1].

1975 🌍 CULTURE

Earliest computer role-playing games appear

After Dungeons & Dragons spread to Midwestern universities on PLATO, student groups made some of the first computer role-playing games [1].

1976NOV πŸ–₯ HARDWARE

Fairchild launches cartridge-based console

Fairchild's Video Entertainment System was the first programmable home console with swappable ROM cartridges, opening the second console generation [1].

1977 πŸ–₯ HARDWARE

Nintendo's Color TV-Game tops home sales

Sold only in Japan, Nintendo's Color TV-Game was the best-selling home system of 1977 [1].

THE 80s

Arcades ruled the start of the decade. The story of the 80s β†’

1981 πŸ•Ή GAME

Donkey Kong defines platform games

Nintendo's arcade game Donkey Kong became the model for platformers. Konami's Scramble played the same role for scrolling shooters [1].

1982 🌍 CULTURE

Arcade golden age reaches its peak

Arcade gaming peaked in 1982, the same year ColecoVision and Atari 5200 arrived in a home console market that already had plenty of competitors [1].

1983 🏒 INDUSTRY

North American video game crash

Problems at Atari in late 1982 set off a collapse of the North American video game market the following year [2][1].

1983 πŸ–₯ HARDWARE

Famicom and SG-1000 launch in Japan

Nintendo's Family Computer and Sega's SG-1000 arrived in Japan, beginning the third generation of home consoles [1].

THE 90s

In 1990 the Game Boy outsold every other system, and it repeated that feat in 1991 and 1992. The story of the 90s β†’

1992 πŸ•Ή GAME

Wolfenstein 3D and Mortal Kombat arrive

id Software's Wolfenstein 3D (May 1992) helped make the first-person shooter popular, and Midway's Mortal Kombat reached arcades in August 1992 [1][2].

1994NOV πŸ–₯ HARDWARE

Saturn and PlayStation launch in Japan

Sega released the Saturn in Japan in November 1994, and Sony's first console, the PlayStation, followed there in December 1994 [1][2].

System: PS1 β†’
1994 πŸ•Ή GAME

Donkey Kong Country tops sales

Donkey Kong Country sold more copies worldwide than any other home game in 1994, a year when Tekken also debuted [1].

1995SEP πŸ–₯ HARDWARE

PlayStation reaches North America

The PlayStation launched in North America in September 1995. Sega had surprised stores by releasing the Saturn there months earlier, in May [1][2].

System: PS1 β†’
1998 πŸ–₯ HARDWARE

Dreamcast opens the sixth generation

Sega launched the Dreamcast in Japan, the first sixth-generation console and the final console the company would ever make [1].

2000

Sony put the PlayStation 2 on shelves in 2000, and no console since has outsold it, with more than 160 million units moved. The story of 2000 β†’

2000 πŸ–₯ HARDWARE

Sony launches the PlayStation 2

Sony's PlayStation 2 has sold over 160 million units, more than any other console to date [1].

Systems: PS2 β†’ Β· PS1 β†’
2000 πŸ–₯ HARDWARE

PS One revises the original PlayStation

The PS One, a more compact version of the PlayStation, was another Sony product, and an LCD screen attachment let people use it while traveling [1].

System: PS1 β†’
2000 πŸ•Ή GAME

Perfect Dark and SSX launch new series

Perfect Dark and SSX both debuted in 2000, two of that year's new properties to earn critical acclaim [1].

2000 🏒 INDUSTRY

PokΓ©mon leads sales a third year

For the third year running, PokΓ©mon games outsold every other home title worldwide. In Japan's arcades, Virtua Striker 2 earned the most [1].

2001

In hindsight, 2001 ranks among the best and most influential years in the history of games, with acclaimed, successful releases on every platform and in every genre. The story of 2001 β†’

2001MAR πŸ–₯ HARDWARE

Game Boy Advance arrives in Japan

Nintendo launched its Game Boy Advance handheld in Japan on March 21, with North American and European releases following that June [1].

2001MAR 🏒 INDUSTRY

Sega discontinues the Dreamcast

Sega stopped making the Dreamcast on March 31, 2001, two months after announcing the decision, and left the console hardware business to become a third-party game developer. [1][2]

2001NOV πŸ–₯ HARDWARE

Microsoft enters consoles with the Xbox

Microsoft entered the console business on November 15, when the Xbox went on sale in North America and the company put online play at the center of its pitch [1].

2001DEC 🌍 CULTURE

Jez San receives OBE for games

On December 31, Jez San became the first person to be awarded an OBE in recognition of his contributions to the video game industry [1].

2002

Grand Theft Auto: Vice City finished 2002 as the best-selling game of the year, and it did so on the PlayStation 2. The story of 2002 β†’

2002 🏒 INDUSTRY

Game spending reaches $10.3 billion

NPD estimated 2002 sales of hardware, software and accessories at about US$10.3 billion, a 10% rise over 2001 [1].

2002 πŸ–₯ HARDWARE

GameCube, Xbox and PlayStation 2 expand overseas

The GameCube and Xbox continued their rollout across Europe and Australia, the Xbox also went on sale in Japan, and the PlayStation 2 reached Russia and parts of East Asia [1].

2003

PokΓ©mon Ruby/Sapphire sold more copies than any other game on the planet in 2003. The story of 2003 β†’

2003SEP 🏒 INDUSTRY

Valve launches Steam

Valve launched Steam in September 2003, first to update its own games. It grew into the biggest store for PC games [1].

2003 πŸ–₯ HARDWARE

Game Boy Advance SP arrives

The revised Game Boy Advance was the first Nintendo handheld to run on a rechargeable battery, topped up with an AC adapter rather than AA cells [1].

2003 🏒 INDUSTRY

Console sales outpace shrinking PC market

US software sales rose slightly to about $7 billion. Console games accounted for $5.8 billion, and PC games, down 14%, made up the remaining $1.2 billion [1].

2004

Grand Theft Auto: San Andreas sold more copies than any other game in 2004, and Western reviewers ranked it with Half-Life 2 as the best work of the year. The story of 2004 β†’

2004 πŸ–₯ HARDWARE

Nintendo DS opens a new console generation

The DS was Nintendo's entry into the seventh generation and the first major system of that era to reach stores. With 154 million units sold, it now ranks third among all consoles, behind the PlayStation 2 and Switch. [1][2]

2004 πŸ–₯ HARDWARE

PlayStation Portable debuts in Japan

Sony's PlayStation Portable arrived this year, though only in Japan at first, and a smaller slimline PlayStation 2 also appeared [1].

Systems: PSP β†’ Β· PS2 β†’ Β· PS1 β†’
2004 πŸ•Ή GAME

Japan favors Dragon Quest VIII and Gran Turismo 4

Dragon Quest VIII and Gran Turismo 4 were the most critically acclaimed games of 2004 in Japan [1].

2004 🏒 INDUSTRY

Portable software passes $1 billion

U.S. portable software sales topped $1 billion for the first time. Total software sales rose 8 percent to $6.2 billion, while hardware sales fell 27 percent [1].

2005

Resident Evil 4, available on GameCube and PlayStation 2, was the most critically praised game of 2005. The story of 2005 β†’

2005FEB πŸ–₯ HARDWARE

Nintendo DS reaches PAL territories

Nintendo released the two-screen handheld in Australasia on February 24. It reached European stores on March 11. [1]

2005NOV πŸ–₯ HARDWARE

Xbox 360 opens the seventh generation

Microsoft kicked off a new console generation with the Xbox 360, which first reached North American shelves on November 22 and then arrived in Europe and Japan that December. [1]

2005 πŸ–₯ HARDWARE

PlayStation Portable reaches the West

Sony's PSP came out in Japan in December 2004. It reached North America in March 2005 and Europe and other PAL regions in September 2005. [1][2]

System: PSP β†’
2005 🏒 INDUSTRY

Next-generation consoles revealed around E3

Around E3 2005, Microsoft, Sony and Nintendo showed the Xbox 360, PlayStation 3 and Nintendo's console codenamed Revolution, which was renamed Wii in 2006. Only the Xbox 360 reached stores in 2005. [1][2]

2005 πŸ–₯ HARDWARE

Game Boy Micro ends the Game Boy line

The Micro was the final revision of the Game Boy Advance. It dropped compatibility with original Game Boy cartridges, and its sales ranked among the weakest of any Nintendo system. [1]

2005 🏒 INDUSTRY

US game sales set a new record

Combined American revenue from hardware, software and accessories reached $10.5 billion, topping the previous high set in 2002, as gains in handheld sales more than made up for a softer year for consoles. [1]

2006

The Nintendo DS outsold every other console in 2006, even though two new home machines launched that year. The story of 2006 β†’

2006 πŸ–₯ HARDWARE

Nintendo launches the Wii console

Nintendo released the Wii in 2006, the same year another new home console also reached the market [1].

System: Wii β†’
2006 πŸ–₯ HARDWARE

Sony releases the PlayStation 3

Sony's PlayStation 3 reached the market in 2006, joining the Wii as the year's second new home console [1].

Systems: PS3 β†’ Β· PS1 β†’ Β· Wii β†’
2006 🏒 INDUSTRY

Nintendo DS tops hardware sales

In 2006 no console sold more units than Nintendo's handheld DS, which beat that year's new home systems [1].

2007

In hindsight, 2007 is often ranked among the finest and most influential years the medium has had, thanks to a broad run of acclaimed, popular titles on every platform and in every genre of the day. The story of 2007 β†’

2007 🏒 INDUSTRY

A wave of new franchises begins

Assassin's Creed, Mass Effect, Uncharted, Crysis, Rock Band and The Witcher were among the new franchises that launched in 2007 [1].

2007 πŸ–₯ HARDWARE

Nintendo DS leads console sales

The Nintendo DS was the best-selling video game console of 2007 [1].

2007 🌍 CULTURE

Wii Sports becomes top home seller

Wii Sports for the Wii was the best-selling home console game worldwide in 2007 [1].

System: Wii β†’
2008

A large share of 2008's major releases were new installments in established series. The story of 2008 β†’

2008 πŸ•Ή GAME

LittleBigPlanet and Spore debut as originals

LittleBigPlanet and Spore both launched in 2008 as brand-new intellectual properties rather than sequels [1].

2009

Many of 2009's biggest releases were sequels. The story of 2009 β†’

2009 πŸ–₯ HARDWARE

Console revisions arrive instead of new systems

Rather than brand-new consoles, the year brought updated models such as the PlayStation 3 Slim, the PSP Go and the Nintendo DSi XL [1].

Systems: PS3 β†’ Β· PSP β†’
2009 πŸ–₯ HARDWARE

Nintendo DSi goes worldwide

After first appearing in Japan the year before, the Nintendo DSi launched around the world in 2009 [1].

2010

Red Dead Redemption, Mass Effect 2, Assassin's Creed: Brotherhood, God of War III and Super Mario Galaxy 2 picked up a large share of the year's awards and critical acclaim. The story of 2010 β†’

2010 πŸ–₯ HARDWARE

Sony enters motion control with PlayStation Move

Sony's motion controller peripheral, PlayStation Move, was built to compete with the Wii and came out the same year as Kinect [1].

Systems: PS1 β†’ Β· Wii β†’
2010 πŸ–₯ HARDWARE

Xbox 360 S and DSi XL revisions arrive

Two redesigned consoles came out: the Xbox 360 S and the Nintendo DSi XL, which had first launched in Japan in 2009 [1].

2011

2011 was packed with major releases, and many awards went to a group of standout games. The story of 2011 β†’

2011 πŸ–₯ HARDWARE

Nintendo 3DS opens the eighth generation

Nintendo released the 3DS worldwide in 2011, and it was the first console of gaming's eighth generation to reach the market [1].

2011 πŸ–₯ HARDWARE

PlayStation Vita debuts in Japan

Sony released the PlayStation Vita in Japan in 2011, and that year it and the 3DS became the first two eighth-generation systems on the market [1].

2011 πŸ•Ή GAME

Minecraft's full release, plus Bastion and L.A. Noire

Minecraft was formally released in November 2011 after starting as an early access game in 2009, and Skylanders, Bastion, L.A. Noire and Dead Island all began as new franchises that year [1][2].

2012

Awards in 2012 were shared among a wide mix of games. The story of 2012 β†’

2012 πŸ–₯ HARDWARE

PlayStation Vita reaches the West

First sold in Japan in December 2011, Sony's PlayStation Vita handheld arrived in North America and Europe early in 2012 [1].

2012 πŸ–₯ HARDWARE

Wii U, the first eighth-generation home console

The Wii U, released by Nintendo around the world in late 2012, was the first home console of the eighth generation to reach stores [1].

Systems: Wii U β†’ Β· Wii β†’
2012 πŸ–₯ HARDWARE

Nintendo 3DS XL revises the handheld

The 3DS XL was Nintendo's first revision of the 3DS handheld [1].

2013

Sony Computer Entertainment brought out the PlayStation 4 in 2013, and Microsoft launched the Xbox One that same year. The story of 2013 β†’

2013 πŸ–₯ HARDWARE

PlayStation 4 and Xbox One arrive

Sony Computer Entertainment's PlayStation 4 and Microsoft's Xbox One, both new home consoles, came out in 2013 [1].

2014

Nobody launched a brand-new flagship console in 2014, but existing hardware kept changing. The story of 2014 β†’

2014 🏒 INDUSTRY

Amazon buys Twitch

Amazon acquired Twitch, the service players use to stream their games live, in one of the bigger deals of the year [1].

2014 🏒 INDUSTRY

Facebook acquires Oculus

Facebook bought Oculus, the company behind the virtual reality headset of the same name [1].

2014 πŸ–₯ HARDWARE

Nintendo launches Amiibo figurines

Nintendo introduced Amiibo, companion figures that the Wii U and 3DS could scan to interact with games [1].

2014 πŸ–₯ HARDWARE

New Nintendo 3DS revision arrives

Released in Japan and Oceania, the New Nintendo 3DS added a C-stick, ZL and ZR buttons, better 3D viewing and a built-in Amiibo reader [1].

2014 🌍 CULTURE

Gamergate controversy begins

The Gamergate controversy began that year, spreading across Twitter and other social platforms [1].

2015

Bloodborne, Undertale, The Witcher 3: Wild Hunt, Metal Gear Solid V: The Phantom Pain and Fallout 4 were all among the top-rated releases of 2015, as were the yearly sports titles Madden NFL 16, NBA 2K16, NBA Live 16 and WWE 2K16. The story of 2015 β†’

2015 πŸ–₯ HARDWARE

New Nintendo 3DS reaches the West

After debuting in Japan, Australia and New Zealand a year earlier, the New Nintendo 3DS and its XL model went on sale in North America and Europe [1].

2015 🏒 INDUSTRY

Digital game sales hit $61 billion

SuperData estimated that video game sales reached $61 billion in 2015, up 8% on 2014, with computer games and subscriptions the largest share at $32 billion [1].

2016

Critics singled out a wide spread of 2016 releases, from Uncharted 4: A Thief's End, Dark Souls III and Doom to Overwatch, Inside, Forza Horizon 3 and Battlefield 1. The story of 2016 β†’

2016 πŸ–₯ HARDWARE

Consumer virtual reality headsets arrive

The Oculus Rift CV1, HTC Vive and PlayStation VR reached buyers more widely and more cheaply than earlier high-end virtual reality hardware had [1].

System: PS1 β†’
2016 πŸ–₯ HARDWARE

Sony and Microsoft refresh their consoles

Microsoft revised the Xbox One with the Xbox One S, while Sony released two PlayStation 4 revisions, the Slim and the Pro [1].

2016 🏒 INDUSTRY

Mobile revenue passes console and PC

DFC Intelligence found mobile game revenue exceeded both console and PC earnings in 2016, while SuperData put mobile at $41 billion [1].

2016 🏒 INDUSTRY

Digital sales dominate US software spending

Of the $24.5 billion spent on US game software, 74% went to digital purchases, a move away from retail that has been underway since 2010 [1].

2017

By the close of 2017, the Nintendo Switch had shipped over 14 million units, a total already larger than the entire lifetime sales of the Wii U. The story of 2017 β†’

2017 πŸ–₯ HARDWARE

Nintendo Switch arrives and revives Nintendo

Selling over 14 million units by year's end, Nintendo's Switch outpaced the entire lifetime sales of the struggling Wii U and helped restore the company's fortunes [1].

2017 πŸ–₯ HARDWARE

Xbox One X targets 4K play

Microsoft's second Xbox One revision added more power aimed at 4K resolution and virtual reality, positioned against Sony's PlayStation 4 Pro [1].

2017 🏒 INDUSTRY

Mobile drives industry revenue growth

Newzoo estimated worldwide game revenue at $116.6 billion in 2017, about 10 percent more than in 2016. Mobile was the largest segment at $50.4 billion, or 43 percent of the total [1].

2018

Red Dead Redemption 2 was among both the best-selling and the most praised games of 2018. The story of 2018 β†’

2018APR 🏒 INDUSTRY

Netherlands and Belgium rule against loot boxes

In April 2018 the Dutch Gaming Authority said games are illegal if they sell loot boxes whose prizes can be traded, and Belgium's Gaming Commission ruled that the loot boxes in FIFA 18, Overwatch and Counter-Strike: Global Offensive fell under its gambling laws [1].

2018SEP πŸ–₯ HARDWARE

Ray tracing graphics cards reach consumers

Nvidia's GeForce RTX 20 series, the industry's first consumer graphics cards with hardware real-time ray tracing, began shipping on September 20, 2018. Battlefield V, released that November, was one of the first major games to use the technique [1][2].

2018 🏒 INDUSTRY

Epic Games Store challenges Steam

Epic used its Fortnite revenue to launch a PC store that let developers keep a far bigger cut of sales, a direct challenge to Valve's Steam [1].

2018 🏒 INDUSTRY

Sony opens PlayStation 4 to cross-play

Sony Interactive Entertainment agreed to let PlayStation 4 owners play together with people on other consoles [1].

Systems: PS4 β†’ Β· PS1 β†’
2018 🏒 INDUSTRY

Telltale closure fuels union calls

After several studios closed with little warning, Telltale Games among them, more people began calling for game developers to unionize [1].

2018 🏒 INDUSTRY

China halts new game approvals

A nearly year-long freeze on new game approvals in China hit publishers Tencent and NetEase hard and was expected to weigh on future industry revenue [1].

2019

Many big franchises returned in 2019, among them Resident Evil, PokΓ©mon, The Legend of Zelda, Kingdom Hearts, Mortal Kombat, Devil May Cry, Gears of War, Fire Emblem and Call of Duty. The story of 2019 β†’

2019 πŸ–₯ HARDWARE

Nintendo releases the smaller Switch Lite

In 2019, Nintendo released the Nintendo Switch Lite, a smaller take on its hybrid console [1].

2019 🏒 INDUSTRY

Google announces the Stadia streaming platform

Google announced Stadia, its new platform for streaming games to players [1].

2019 🌍 CULTURE

Dota Auto Chess launches the auto battler genre

Dota Auto Chess, a Dota 2 mod built by fans, gave rise to the auto battler genre of strategy games, and several games in the same mold came out before that year was over [1].

2020

The year 2020 brought a new console generation. The story of 2020 β†’

2020SEP πŸ–₯ HARDWARE

Nintendo 3DS family discontinued

Nintendo ended its 3DS handheld family on September 16, after the Xbox One X and One S All-Digital models were discontinued on July 16. [1][2]

2020NOV πŸ–₯ HARDWARE

PlayStation 5 and Xbox Series X/S launch

Sony and Microsoft both launched their next-generation consoles in November, the PlayStation 5 and the Xbox Series X/S [1].

2020 🌍 CULTURE

Simple party games thrive during lockdowns

With people stuck at home, approachable titles such as Fall Guys, Among Us and the Jackbox Party Packs saw large jumps in popularity [1].

2020 🏒 INDUSTRY

Epic Games sues Apple over store fees

With mobile gaming still growing, Epic Games sued Apple in what became Epic Games v. Apple, disputing the share of app store revenue that Apple keeps [1].

2020 🏒 INDUSTRY

Game spending surges during the pandemic

Newzoo estimated global game revenue at $177.8 billion, up 23.1% from 2019, a rise it credited to the COVID-19 pandemic [1].

2021

In 2021 the COVID-19 pandemic forced a number of planned games into 2022, and some were shelved without any new release date. The story of 2021 β†’

2021 🏒 INDUSTRY

Pandemic pushes many games into 2022

With COVID-19 still causing problems for studios, development fell behind schedule, and several titles were pushed to 2022 or shelved with no new date [1].

2021 πŸ–₯ HARDWARE

Chip shortage squeezes console and PC supply

A semiconductor shortage, combined with growing bitcoin mining, made key components scarce for both consoles and computers [1].

2021 🏒 INDUSTRY

Global game revenue reaches $180.3 billion

Newzoo estimated worldwide game revenue at US$180.3 billion, up 1.4% on 2020, with mobile games accounting for 52% of the total [1].

2022

The COVID-19 pandemic still weighed on the industry in 2022. The story of 2022 β†’

2022MAR 🏒 INDUSTRY

Publishers halt sales in Russia

Following the invasion of Ukraine, companies including EA and Microsoft stopped selling in Russia, and Nintendo delayed Advance Wars 1+2: Re-Boot Camp indefinitely [1].

2022 🏒 INDUSTRY

Microsoft plans Activision Blizzard purchase

Microsoft revealed a deal worth close to $69 billion to buy Activision Blizzard, the largest example of the year's consolidation trend [1].

2022 πŸ–₯ HARDWARE

Valve releases the Steam Deck

Valve put out the Steam Deck, a portable PC that can run most of the Steam library [1].

2022 🏒 INDUSTRY

QA staff unionize as layoffs begin

Quality assurance workers at three or more studios voted to unionize, and widespread layoffs began across the industry that same year [1].

2022 🏒 INDUSTRY

Global game revenue dips about 4%

According to Newzoo, worldwide industry revenue reached about $184.4 billion, a drop of roughly 4%, with mobile making up about half of it. [1][2]

2023

Few years have produced as many highly praised releases as 2023, which by October had 25 games averaging 90 or more on Metacritic, the biggest count since 2004. The story of 2023 β†’

2023 🏒 INDUSTRY

Microsoft completes Activision Blizzard takeover

With global regulators satisfied, Microsoft closed its $69 billion purchase of Activision Blizzard and became the world's third-biggest game publisher [1].

2023 🏒 INDUSTRY

Layoffs sweep across the games industry

More than 9,000 game industry jobs were lost in 2023 as Unity, Amazon, ByteDance, Epic Games, Bungie, Ubisoft and others cut staff, and many Embracer studios laid people off or closed [1].

2023 🌍 CULTURE

A record year for acclaimed releases

By October, 25 games of 2023 averaged 90 or more on Metacritic, the highest count since 2004, partly credited to post-lockdown development [1].

2024

Critics in 2024 kept returning to a short list of standouts. The story of 2024 β†’

2024 πŸ•Ή GAME

Balatro and Black Myth: Wukong win big

Balatro and Black Myth: Wukong each took Game of the Year at one of the year's major award shows, and Black Myth: Wukong sold 20 million copies in its first month [1][2].

2025

The games business spent 2025 still shrinking after its pandemic boom, with the wave of job cuts that began in 2022 rolling on. The story of 2025 β†’

2025SEP 🏒 INDUSTRY

Electronic Arts agrees to $55 billion buyout

In September 2025, Saudi Arabia's Public Investment Fund, Silver Lake and Affinity Partners agreed to buy EA for $55 billion, closing in August 2026. [1][2]

2025 πŸ–₯ HARDWARE

Nintendo launches the Switch 2

Nintendo released the Nintendo Switch 2 console in 2025 [1].

2025 🏒 INDUSTRY

Tariffs and AI demand raise console prices

Nintendo, Sony and Microsoft adjusted U.S. and Canadian hardware prices over tariffs, while memory chips going to data centers pushed costs higher [1].

2025 🌍 CULTURE

Smaller teams find major success

Critics liked Kingdom Come: Deliverance II, and it sold well. Schedule I, still in early access, took in an estimated $60–125 million within a few months of launch [1].

2026

Many of the year's best-reviewed releases were new takes on familiar names. The story of 2026 β†’

2026FEB 🏒 INDUSTRY

Phil Spencer departs as Xbox leadership changes

Phil Spencer and Sarah Bond both left Microsoft Gaming. Asha Sharma replaced Spencer, and the division was later renamed simply Xbox [1].

2026JUN πŸ–₯ HARDWARE

Valve releases the Steam Machine

Valve Corporation put its Steam Machine hardware on sale at the end of June, with the Steam Frame following in September [1].

2026JUN 🌍 CULTURE

EU responds to Stop Killing Games

Over the shutdown of online games, the European Commission chose no direct action on the Stop Killing Games initiative and suggested voluntary practices instead [1].

2026JUL 🏒 INDUSTRY

Sony sets end for physical PlayStation discs

Sony said new PlayStation games will stop getting disc production in January 2028, and that PS3 and Vita digital stores close by July 2027 [1].

2026JUL 🏒 INDUSTRY

Xbox cuts thousands and sheds studios

Microsoft announced 1,600 Xbox layoffs plus 1,600 more within a year, freeing Double Fine and Compulsion Games and selling Undead Labs and Ninja Theory [1].

2026AUG 🏒 INDUSTRY

EA buyout closes at $55 billion

A Public Investment Fund-led investor group completed its $55 billion leveraged purchase of Electronic Arts [1].

COMING SOON

This era is still taking shape, and its biggest names come from studios with long track records. The story of Coming soon β†’

πŸ“… THE MOST AWAITED
Everything coming, on the GemEPIC Radar β†’

The journey keeps going. Follow what happens next in the Pulse β†’

Sources: Wikipedia and others, linked on each milestone. Every era, in depth β†’

πŸ“– COLLECTOR'S GLOSSARY
The full glossary β†’ Β· Help: how do I…? β†’